Long before considering myself an artist I was creating and designing solutions to various problems presented to me. In many ways this is a result of the way I was taught in school. You are given a set of guidelines and an overall problem that has to be solved using methods that you have learned, or by discovering new methods.
The opportunity for making and improving upon previous design is one of the most rewarding experiences; whether I am redefining the form and function of a cutting board, or reimagining the mundane tin snip. Human Centered Design gives me the opportunity to fulfill my desire to solve problems while presenting me with new mediums and processes in art. These new processes and materials continually help to develop my abilities and experiences more broadly.
A successful design should guide the user through the interface by form. The Slide-Opener is composed of basic cylinders to represent the form of a can and to present the user with a clear direction of where to place the can in order to open it. The surface used to activate the can opener is the largest open surface in viewing the object, with a texture intended to invite touch. These textures and visual cues present the object in a way to guide the user in operation of the device without verbal instruction. It is through the use of symbols that enable people to relate to objects referencing their every day life.
The process of creating these artifacts can be rewarding even if the product itself is a failure. Jimmy Diresta is the designer who has inspired me with the way I create. Diresta focuses heavily on the process of making his objects and presents the process of his craft in YouTube videos. My designs are presented similarly with the use of presentation boards to show the process the design has evolved from. Even with similarly designed artifacts Diresta constantly explores new methods in construction of his work. I believe this is not only an enjoyable and rewarding method; it is good for the artist to be able to continually explore.
The formal qualities of Frank Lloyd Wright have always inspired me. Prior to considering myself an artist, I was fascinated with architecture and Wright’s design. The Kaufmann house, using rectilinear forms and the Guggenheim Museum using curvilinear, are beautiful examples. To create something so harmonious with basic geometry is a challenging task. In my designs, I often find myself begin to over complicate work. I strive to reduce the unnecessary and extraneous elements to present forms with a modernist, minimalistic aesthetic. Like Wright, I follow the ideals of modernism, but I do not feel confined to them. I find the more structured I design, the less likely the object is to become confusing and the true nature of the object can be seen. This way I keep the structure concise so the function can be shown through the form.
Art and design should ultimately promote creativity and innovation in everyone. The artist is ever changing when creating, and their art should inspire the artist as well as the viewer. I strive to inspire as well as to keep pushing forward to the next solution. The Stanford Encyclopedia defines an artifact as an object that has been intentionally made or produced for a certain purpose. Ultimately, my goal is to create artifacts that will improve upon previous concepts in their respective categories. I concentrate on providing semantic clues within the form and continue to develop designs through an informed process. Ultimately this allows the user to quickly understand the function of the object with minimal explanation.